Monday, April 06, 2009


If you were a kid around 1975 and ever passed through the toy section of the local pharmacy or discount store, you may have seen a display of small boxes adorned with the graphic of an old manor-style house and printed all over with the description of its contents, "Pet Ghost."

No doubt it made its way into the impulse buy market on the coattails of the Pet Rock, only it was a much cooler concept.
Essentially a small styrofoam ball wrapped in tulle, the tiny "ghost" came with stickers to give it a face and necktie and with the option of making yours a boy ghost, or a girl ghost. A line of thread was attached to the ghost so it could be controlled to appear to float, fly, dance, or whatever else you could make it do.

I, myself, never had much luck successfully puppeteering my ghost, but I did love the graphics of the house on the outside of the box.
Now, years later, I thought it might be fun to visualize those great little graphics in 3D. The model was built using SketchUp Pro and 3DS Max with a little post done in Photoshop. Pet Ghost was created and distributed by FunStuf of Orlando, FL.




















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UPDATE: A recent discovery has revealed the graphics used for the packaging of Pet Ghost were actually a near-direct copy of an illustration by Phillipe Fix used for the book Alexander and the Magic Mouse by Martha Sanders, copyrighted 1969--well before Pet Ghost appeared on the market.
















Although disappointing after being intrigued by the Pet Ghost box for so many years, it was still a valid modeling exercise and will continue being based on a favorite part of childhood.

Friday, October 24, 2008

Yes, another posting of a lamppost. This one may be recognized from Disney's Animal Kingdom park.

The signage may date the photo reference at about 2005 or so.

The scene was modeled in SketchUp 6.0 and 3DS Max 2008 with some post work in Photoshop CS2.

Thursday, October 23, 2008

Self Portrait

Nothing more than a quick and simple Photoshop job, but in the spirit of the American Halloween season, here is yours truly among the undead.


Created as a profile picture for MySpace.

Happy Halloween, everyone!

Friday, September 26, 2008

One post-rendering technique used for still images in 3D visualization is to overlay an ambient occlusion layer to deepen the shadow spectrum created by global illumination.

That was the general approach here, but rather than using an AO layer on a CG rendering, I used several instances of the same photo at varying grayscale and opacity levels with a few different solid colored multiply layers and finally a number of subtle adjustments to brightness, contrast, hue and saturation.

Why? Sometimes we just have to play.

Taken at the Ca'dZan in Sarasota, the original photograph by Brock is available for viewing at ElectricSynapse.com in the Photography section of his online gallery.

The alterations were completed in Photoshop CS2.

Saturday, August 16, 2008




On the grounds of Phantom Manor in Disneyland Paris stands a lonely gazebo where presumably the Manor's resident ghost, Melanie Ravenswood, once enjoyed summer afternoon tea. Approaching the Manor, as you pass Melanie's gazebo, you'll hear the sound of an unseen music box playing a haunting melody (in fact, the very music you hear when visiting this blog).

The images were created using SketchUp Pro 6, 3DS Max 2008, and Vue 6 xStream with post done in Photoshop CS2.

Thursday, August 07, 2008


Revised cover design for Sheryl Brennan's novel, Celtic Sacrifice. The raven is the final of three major symbols in the storyline--the other two being the Celtic knot and the dagger.

The book is currently available from
Underdog Press.

The revision was completed using Photoshop CS2.

Sunday, July 20, 2008







A Museum of the Weird

Among the many early show concepts for Disney's Haunted Mansion attraction was an idea hatched by WED designer Rolly Crump dubbed Museum of the Weird.

Mr. Crump envisioned a parlor area filled with a fantastic menagerie of exotic and unusual artifacts as well as a cast of character props including a talking chair, a melting candle man and even a full-sized gypsy cart which would suddenly come to life every few minutes.

Though somewhat ridiculed at the time by his peers who told him his ideas were too far off the map, Mr. Crump's
Museum concept got through to Walt Disney who planned on using it as a "spill" area for guests entering and exiting the Mansion.

Unfortunately, the idea was dropped when the decision was made for the Mansion to be a ride-through attraction. Neverhteless, Rolly Crump's idea, in the form of his drawings and scale models, lives on in the history and mythos of
The Haunted Mansion.

This visulalization was created using SketchUp Pro 6.0, 3DS Max 9 and Poser 6. The images were rendered using Mental Ray and post was done in Photoshop CS2.



Tuesday, June 17, 2008

I debated posting this one simply because it's not the most successful marriage of 3D and digital paint, but I pretty much nailed the color palette. So on that merit alone, here it is.

The image is intended to mimic a small illustration by Disney artist Collin Campbell created as part of a larger mosaic of illustrations used for the 1970s Lakeside board game, Walt Disney World Haunted Mansion Game (which, interestingly enough, bore the Mansion design of Anaheim rather than that of Orlando).

The skeletal figure was posed and exported from Poser 6. The trunk and its periphery were modeled in SketchUp Pro 6.0. Everything was textured and lit in 3DS Max 9. And post was done in Photoshop CS2.

Sunday, May 11, 2008

Another Friday night decompression session. All right, so I'm probably getting a little carried away at this point with the whole coloring book page thing.

Barring the emergence of anything more notable related to The Haunted Mansion, this will probably be it.

But more than continuing the Haunted Mansion theme, it was a chance to work on a scene with a single light source.

In retrospect, I missed the needed correction on the top of the lantern and probably should have spent a few more minutes with shadows on the dog. And that dialogue bubble still bothers me because it remains the "brightest" part of the image.

But it is, after all, just a coloring book page.

Monday, May 05, 2008


To go with the other digital coloring of Disneyland's Haunted Mansion, here is its Walt Disney World counterpart.

Scans of these original coloring book pages were posted in the forum over at doombuggies.com and there is a little informal exhibition going on of renderings by some of the community members.

Again, a great way to unwind after coming off a very challenging and stressful work week.

Saturday, April 26, 2008

Remember the joy of getting a new coloring book and a fresh box of crayons? What better way to unwind on a Friday night than revisiting that experience, but with the added twist of doing it through your currently preferred medium of choice?

The only downside is the absence of all those little torn bits of crayon labels and that great, waxy aroma.

Obviously I can't take credit for the original line work of the drawing--seeing as how it is truly a coloring book page--but the coloring, texturing and lighting effects were done using Photoshop CS2.

The original image is from an old Disneyland Golden Book coloring book.



Saturday, March 29, 2008

The duelist gag in the ballroom scene from Disney's Haunted Mansion attraction.

The mesh was first modeled in SketchUp Pro 6.0, then imported into 3DS Max 9 where texture maps and scene lights were applied.

The ghostly effects were added in post using Photoshop CS2.

Thursday, March 20, 2008





Another Lamppost...

Concept for a themed lamppost based on the design of the small gazebo vignette located just inside the entrance to the grounds of the Phantom Manor attraction at Disneyland Paris.




Saturday, February 23, 2008

Cover art created for a novel by Sheryl Brennan titled, Celtic Sacrifice.

The cover image was originally commissioned by the now defunct Tiger Publications and was never published.

The image was created using Poser 6, SketchUp Pro 6.0, and 3DS Max 2008 with post done in Photoshop CS2.

Tuesday, December 11, 2007

Cover art created for a novel by father-son writing team Jefferson Dane titled, Phlogiston.

In the age of Beowulf, a damsel and dragon detective team wind their way through clues as to who scorched the body of a murdered noblewoman found alone at a crossroads. Did the dragons break their own treaty?
Not only do our heroes face many fierce species of dragons, but sorcerers, goblins, trolls, and unearthly creatures from the chaotic outer realms beyond our own dimension.

A swashbuckling whodunnit!


The cover image was originally commissioned by the now defunct Tiger Publications and was never published.

The image was created using Poser 6, Autodesk ADT 2006 and 3DS Max 9 with a little post in Photoshop CS2.

Friday, July 20, 2007

Cover art created for a novel by author Michael Bret Hood titled, Jericho's Walls.

The story focuses on a writer kidnapped by a fledgling serial killer named Jericho Sampson and held captive in a dungeon-like basement to chronicle his murderous exploits. To complicate her situation even more, the main character is experiencing writer's block and must hide that fact from her captor to avoid becoming his next victim.

The cover was originally commissioned by the now defunct Tiger Publications and was never published.

The image was created using Poser 6, 3DS Max and Photoshop.

Monday, July 02, 2007

Ah, yes--my pet passion when it comes to design. I would sit and sketch lamppost designs all day if I could get away with it.

Why the fascination? Even I don't know for sure, but I love 'em. Take me to Disney World and I'll photograph every lamppost and themed light fixture in all the parks--twice! Can't get enough of them.

This one was created for an intro page in a portfolio flip book that was part of my display for the Senior Interior Design show at Ringling in the fall of '06.

Granted, the image doesn't have much at all to do with interior design, but--then again--neither do I (he said with a smug grin).

Sunday, July 01, 2007

A character lighting study for the Macbeth production concept.

Not a great deal of personal creativity entered this image. The character figure was modeled, costumed, lit and rendered using Poser 6.
Part of my own "unfinished symphony," as it were.

In the last semester of art school I had begun a senior thesis project which included the concept design of a theatrical stage set for Act IV, Scene I of a production of Macbeth.

Here is a concept image of the cauldron used by the three witches to conjure the prophetic apparitions of the scene.

The cauldron was designed and rendered in 3D Studio Max and composited with lighting effects in Photoshop.
Another image based on the early work of Collin Campbell for the Haunted Mansion attraction at Disney.

This particular crypt with its self-interring occupant can be found in the graveyard scene toward the end of the ride.

The image was created using 3D Studio Max and Photoshop.